Friday, October 21, 2016

Samsung 960 Pro 1TB review: the fastest consumer SSD in history


How can they adapt to many gigamabytes - essentially equivalent to all data - into something so small? Hard to believe that Samsung are able to squeeze a 1 TB total storage in their small 960 Pro SSD. And this is not even the largest capacity of its PCIe-based NVMe units. Sigh. ace of the future, is not it?

The 960 Pro is the continuation of SSD NVMe focused on consumer first Samsung to hit our PC and, together with the Intel SSD 750, wrote the rulebook on how the next generation of solid-state storage would take place. This new unit of Samsung, although it is writing a new chapter by itself.

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Samsung 960 Pro 1TB specifications


Arguably the most important part of the spec sheet of Samsung 960 Pro is the fact that it is running with the protocol expresses non-volatile media (NVMe).

NVMe was the first storage protocol to be written from scratch to meet increased solid state storage and PCIe interface. Before we arrived we were anchored to the old school SATA AHCI interface and protocol - both designed for mechanical turntables traditional hard drives.

That was fine in the primordial soup from which units nascent solid state, where performance degraded if so much as looked at his expensive SSD 64GB and strove above 100 MB / s crawled, but the burgeoning market melted quickly developed into one of the most rapidly evolving rapidly iterating parts of the technology industry and successive generations of SSD have been hitting my head against the limits of 600 MB / s of performance SATA 6Gbps interface.

But even when switched to SSD PCIe interface higher bandwidth they found the AHCI protocol meant that they were using were still limited in their performance. This protocol was invented for high latency turntables with a series of commands to run through before something happened on the disc. SSDs still have to slog through all these legacy commands, wasting valuable CPU resources to get anything done. NVMe but was introduced to cut through debris and give the SSD the freedom to do what is good - to get to their data quickly.




                                 Samsung 960 Pro 1TB specs




Samsung 960 Pro

Intel SSD 750

Samsung 950 Pro

Samsung 850 Pro

Interface M.2 PCIe PCIe M.2 PCIe SATA
Protocol NVMe NVMe NVMe AHCI
Capacity 1TB 1.2TB 512GB 512GB
Controller Samsung Polaris Intel NVMe Samsung UBX Samsung MEX
Memory Samsung 256Gb MLC Intel 128Gb MLC Samsung 128Gb MLC Samsung 86Gb MLC
Rated read speed 3,500 MB/s 2,400 MB/s 2,500 MB/s 550 MB/s
Rated write speed 2,100 MB/s 1,200 MB/s 1,500 MB/s 520 MB/s
Price $629 (£629) $790 (£715) $316 (£293) $210 (£163)


The next most important part of the equation is the memory controller. It is this which manages all memory silicon sitting on the PCB SSD and, as usual Samsung, who have used once again its own controller with the familiar title Polaris. It is this driver giving Polaris 960 Pro read their maximum write speeds of 3,500MB / s and 2,100MB / s, respectively. Although inevitably you will not quite see those speeds in the real world.

As one of the flash memory manufacturers largest in the world is no surprise to see Samsung using its own advanced to compensate for the 1TB capacity of this unit V-NAND. Due to the nature of 3D stacked memory which is very densely populated, and the fact that they are using only compounds 256GB modules. There are only four memory packages small PCB. That's pretty impressive.

Samsung has expanded its range of SSD 960 Pro so now spans the top of this range of 512GB, 1TB and 2TB, with the lower EVO specifications drives the sports capacities of 250 GB, 500 GB and 1 TB, respectively.

Samsung 960 Pro benchmarks 1TB



Radeon RX 465 on the way? AMD’s third Polaris 10 card to take on the GTX 1050 Ti


Radeon RX 465 on the road? third letter Polaris 10 AMD to take the GTX 1050 TiFirst that had rumors AMD the price of the Radeon RX 470 rubs to compete with the upcoming Nvidia GTX 1050 Ti and now it seems they are only releasing a whole new card to do just that . It is not this the AMD Radeon RX 465?

Read more: the best graphics card for every budget.

The rumor-lovin 'web workers, Videocardz, despite having published a story about a new XFX Radeon RX 470D Black Wolf. On the surface you would think it was just another version of 4 GB of the RX 470, but the number of cores declared is significantly different from the standard AMD card.

They claim to have taken the information directly from the Chinese version of the website XFX, although there is now no mention of the existence of an RX 470 cut down, so the usual rationing salt should be applied here.

The specifications listed on the site have the number of cores GCN set at 1,792, which is about 256 shaders below the standard of Polaris 10 GPU AMD standard RX 470. The RX ready for XFX apparently refer 470D her as Elliesmere (sic) Pro - Ellesmere was the original code for Polaris chip 10 so that a bit as follows, although accuracy levels are falling with every strange error ...

However, there are other rumors that filter out of China surrounding an alleged Radeon RX 470 and RX 465 Radeon, it seems likely that there will be a third card Polaris 10 graphics coming out sometime soon. If we take the previous price cut rumor as a misinterpretation of a lower price, lower specification card using the GPU leaving the RX 470 after it makes much more sense too. Especially since the suggested price for the RX 470 it is much lower than can currently buy cards price reduction and not seen as holding for the moment.

Of all the naming conventions that are offered for the new card the Radeon RX 465 Polaris seems most likely to me. AMD have never used the suffix "SE" for their cards, and when they offered a reduced version of a given chip they have previously marketed as a high-end version of the next card down the stack. The year after they released the R9 270, for example, they created a card using the same GPU with 256 cut cores and sold as a R7 265. Therefore, even if they are using a different GPU chip Polaris 11 RX 460 still they can refer to the reduced price version of Polaris 10 as an RX 465.

When first released the RX 480 also ran us through the naming conventions of the new cards Polaris, and explained that the numbering system XX5 RX would be used for higher versions of the specs of a specific card. Not a little mischief SE All told nothing about.

The Nvidia 1050 GTX Ti is launching worldwide on Tuesday, October 25, AMD and whether to do something to spoil the party I would not be surprised to see if it comes too soon after.

Wednesday, October 19, 2016

Microsoft Explains How to Optimize Game DVR in Windows 10


Game DVR is a great addition to Windows 10, but some players have complained that this PC performance impact of features. So Microsoft engineers have explained how you can optimize the game DVR.

These are the two characteristics that affect the performance of the majority. background recording and support for full-screen games are the two most sensitive DVR features game performance. But fortunately, Microsoft gives an explicit about each control.


Background recording.

background recording is disabled by default due to its implications on performance on PCs with GPU all but the highest-end. So it is better to leave this function.

Support full screen.

Microsoft initially disabled full-screen support for DVR play because of performance issues, and updating anniversary installed, this only works with six games. Still, this can cause huge performance problems, so you might consider disabling this universal feature.

Use graphics drivers.

This is almost obvious, and I'm sure the hardcore PC gamers do not need to be told this. But usually obtain the best possible performance of the latest graphics drivers. "In almost all scenarios we tested, we found that the driver update resolve issues related to performance without shutting down the DVR Game or removing the Xbox application," says Mr. Hyrb.

If you see it, say it.

And if you run into problems gaming performance DVR, or other problems in Windows 10, be sure to provide feedback to Microsoft so they can fix it. Comments Hub is a Windows 10 application integrated for this purpose.

'Titanfall 2' release date, news: Developer to release free DLC weapons after launch; pay-to-win strategy not in plans



Fans waiting "Titanfall 2" got even excited when developer Respawn Entertainment has announced a free DLC that will bring a new set of weapons. The company firmly believes that players do not have to spend much to win games in a game. Players also do not need to spend much money to enjoy your next game.

Josh Medina Comeback recently published subreddit the game that the team does not want to surround their players with a "pay wall." This is usually the situation in most multiplayer games, where players must be equipped with high-caliber weapons, which are needed to buy with real money.

Medina said: "We do not want to put anyone behind a pay wall comes to keeping the community together." He added he did not believe a payment scheme for winning is good for use in a game.

He also added that there will be things to keep her busy fans. There will be free "cosmetics" that players can get for free in cases of loot.


The announcement was highly appreciated by fans waiting for the game. They have even expressed interest in weapons paid and cosmetics characters to support the company in its future endeavors.

Fans are now speculating that the Double Barrel Shotgun might come as a DLC. The gun was in the early stages of the game, but withdrew later. "This was from the beginning, but it did not fit at the time maybe in the future can become," said the median.

In another post, Medina also revealed additional information with event locations "Bounty hunting banking". There will only be two places at map as by the announcement.

Meanwhile, Respawn Entertainment previously shared what players can expect with the single-player mission "of Titanfall 2" when the video clip "history of vision" was launched. The first game of the series contained no player mode, which made the study happy to show his followers.

game director Steve Fukuda and other team members shared that there will be great moments of action, which are fun, and low-key sequences when players think about their next strategy. There are also scenes that are only Jack, the protagonist, but there are also cases in which he and his Titan BT, must work together to achieve a specific goal. One scene showed Jack was launched by BT to a platform that is a bit far from your location.

"Titanfall 2" will be released on October 28 on the PlayStation 4, Xbox One and Windows PC.

Red Dead Redemption 2 announced – PC shunned once again

Rockstar has decided not to prolong the fun of Red Dead Redemption and Red Dead Redemption officially announced 2.

First, let's get to the disappointing part of the news that is predictable because it's Rockstar. The game is scheduled for release on PS4 and will Xbone and autumn 2017.

Sam Houser may not this time if they cock up, but he had this to say "call Benz!"

"With Red Dead Redemption 2, the team is working hard to carry out our vision of interactive entertainment in a truly living world. We hope to offer players an epic experience that is based on everything we've learned to make games."

Now, as you know we are a PC gaming site for all coverage it is likely to stop until we get confirmation that the game is coming to PC. Let us not forget what he did with Rockstar GTA V, I finally got it.

The Red Dead Redemption Original PC never, because in the good times of the last-gen consoles, the PC market was lower. Rockstar also made a right hash of the game code, or so the story goes.

We have to assume that this time the game will come to the PC but probably a year after the launch of the console. Rockstar can then milk fans have both consoles and PC for a second copy as they did with GTA V.

It is very disappointing that Rockstar still refuse to support the hearing on the release of the PC, but maybe one day it will pull the heads of their backsides and realize that PC gamers are so interested in getting the heir hands in their games on launch day.

Do not forget, it's all about money.

4 reasons why gamers should own a console instead of a PC


There is apparently a clear division between PC and console players.

Whether due to higher power or simply a loyalty to the superior race PC, not rarely it seems to be a willingness to admit that consoles just do some things better.

Here are four reasons why you should think about getting a console instead of a PC game:

Cost


There is no other way around it - 5,000 rand a console that can connect directly to your TV and will last 4-5 years which is cheaper than a PC game.

The worst thing is that, although there was a time when PC gaming was the way to go just because of how they were much cheaper games, PC games have slipped so far R1,000 brand.

Combine this with a decent sales on PSN and Xbox Live and not in good faith and we can say that PC gaming is cheaper than consoles.

Easy to use


It has certainly changed for the worse in recent years, but for the most part still consoles offer better plug-in-and-play option on PC.

They can operate at a lower frame rate and worse graphics, but also provide consistency and do not require you to troubleshoot when things go wrong.

4K games


If the Xbox One S and PS4 games do not allow native 4K, but unless you're packing a 1080 GTX SLI or configuration, neither does your PC game.

The game improves the resolution provided by the new consoles offers an inexpensive entry option for anyone who wants to step up to 4K game.

Players are now also Blu-ray 4K cheapest in the market.

Exclusive


This is the big one.

Despite the new Windows 10 play anywhere in the program, there are still dozens of games to play that are only available in the console.

Some will eventually make its way to store Windows 10 and / or steam, but the important tiles as the last of US and Halo: The Master Chief Collection can still be only found on their respective platforms.

Add to this game just you play better on a controller (such as games FIFA) and is suddenly worth having a console at home.

Nvidia GTX 1050 Ti and GTX 1050 both launching October 25


Nvidia just announced both the 1050 GTX Ti and GTX 1050 Pascal mainstream graphics cards, with a final price to punish Brexit Britain.

We have been investigating, speculation and rumors about the new Pascal cards at low prices for a while, but it takes up just a week before its release worldwide by Nvidia to officially announce two new cards.

Both the GTX 1050 Ti and slightly weaker GTX will be launching 1050 on the same day, Tuesday October 25, 2016, and gives us our first taste of how the rates Pascal graphics architecture at the lower end of the spectrum of game . We are expecting the performance levels around GTX 960, and sit somewhere between competing Radeon RX 460 and RX 470 GPU.

AMD should be fairly confident that your RX 470 has the measure of the new 1050 GTX Ti because they are reportedly dropping the price of its second level Polaris GPU to try to cannibalize sales that would otherwise have gone green. They are not, however, will be able to get as low as $ 139 and $ 109 price points dollar Nvidia have set for the GTX 1050 Ti and GTX 1050, respectively, and at the time of writing prices RX 470 are still in the clouds.

However, with UK prices starting from £ 139 and £ 115 for the new GeForce cards, it is clear that the current economic and cultural issues in Britain are having detrimental effects on the cost of improving our machines not only in Football Manager 2017 our careers. A straight dollar conversion of the 1050 GTX $ 109 price would make a GPU £ 89 in the UK, but it clearly will not happen.

Nvidia are not pulling any of his antics Founders Edition with 1050 GTX and GTX Ti 1050 cards though, which is good news on the price front. Unfortunately this means that cover modern look in the photo at the top of the page is just a render and never likely to be seen in the flesh. Shame.


Nvidia GTX 1050         Ti Nvidia GTX 1050
GPU                                                 GP107 GP107
Lithography 14nm FinFET 14nm FinFET
Transistors 3.3bn 3.3bn
Chip size 132mm2 132mm2
Boost clock 1,392MHz 1,455MHz
Base clock 1,290MHz 1,354MHz
CUDA cores 768 640
Memory Capacity 4GB GDDR5 2GB GDDR5
Memory bus 128-bit 128-bit
TDP 75W 75W
Price $139 $109


The new GPU Nvidia GTX GP107 used for both Ti and GTX 1050 1050 are the two new chips using a manufacturing process slightly different than the previous Pascal silicon. The GPU new, as reported in August, they are based on Samsung 14nm process instead FinFET design 16nm FinFET TSMC used for the rest of the range. Whether that adds more efficiency to the GPU it is up for debate, as is whether the difference between 14nm and 16nm lithography is different from anything marketing numbers.


Still, the Pascal architecture is super efficient anyway, on the basis of the promises made by the previous generation of chips Maxwell, and the two new cards swinging a TDP of 75W neither has to operate with connectors feeding additional PCIe. Both Ti and GTX GTX 1050 1050 are able to run just drinking juice from the same connection on the motherboard.

For me, this is the most important part of the equation for the new Nvidia cards; which makes them as easy as dropping an update on a new memory cartridge. All you have to do is drop the card into a free PCIe slot and you're good to go for 1080p 60fps games at decent settings. Means any off-the-shelf PC can be almost instantly became a gaming platform at an incredible and so easy to price an improvement already exists in PC games.


Unfortunately, there will always be higher cost, overclcocked-factory cards require additional energy to help your boost clock speed and justify their premium. Standard cards can still be quite effective overclockers, but if they can match the 2GHz clockspeeds Nvidia has promoted for the OC version has not yet been seen.

In any case, it is these cards which are the real murderers of the console. Nvidia is currently estimating 52% of game developers list the PC as a platform for lead - which is almost twice the number of unique commit to any console. So PC gaming is huge and growing and relatively powerful hardware like this having problems cost and complexity of the platform that trend can only continue.

Monday, October 17, 2016

United Front Games Opens up on SMASH+GRAB, Would Love Adding a Story Mode to It

Games Vancouver based studio United Front occupied the region around five years after its founding in 2007, when the shooter was launched in open Sleeping Dogs with Square Enix as world editor.

A spiritual successor to True Crime, was a critical and commercial success that generated three DLC packs remastered and definitive edition. After that, United Front Games worked on the PC game Wars, a spin-off that was finally canceled triad.

Now the development team is independent with violent + Grab break, an online degree that recently debuted on Steam early access to favorable opinions of users. The game is currently free to play until Tuesday, October 18 at 24:00 (PDT), so you should find the following interview with the Head of Production Jeff O'Connell intriguing that can only download smash + Grip and give an opportunity. We also include a video of the game at the end of the article.

After Sleeping Dogs and Triad Wars, violent + Grip break seems to follow the trend of gang warfare of United Front Games. Why this setting you like so much?



We love action games - specifically, the action melee in the third person. Over the years, we have been fortunate to team up with talented and experienced with this type of game. With violent + Grab break, we wanted to play these strengths, but also to bring something fresh and new players, and we feel that we have done. S + G and Sleeping Dogs have both urban environments, but the tone and atmosphere of each are very different - and actually believe S + G is distinguished from all that is now in that regard.

Is there anything I can / want to say about Triad Wars and its cancellation?



Not really. Sometimes the things you learn during the Beta means having to make the difficult decision not to go beyond it. In any case, we are grateful to the fans for their support.

How long has been the team working on Smash + Grab, and how many people you have working on it?



We've been in a couple of years, and although we can not say exactly how many people we have in him, is an experienced team, with a lot of titles to his credit. We believe that players will see this in the quality of our offering early access, and we are excited to grow the game in the coming months.

What is the basic feature set Shock + Grab?



We have worked very hard to carry a full set of features and fun to crush + Grip for our Early Access (with more to come through it!). Some features in the release include:


  • Mount the crew of a set of characters melee and distance
  • 7 leaders to play and 13 lieutenants backup
  • 100 of benefits and toiletries to customize their characters with
  • Lead your platoon in combat centered deep against human and AI enemies
  • Collect loot, weapons and craft materials of an urban environment
  • 12 weapons and 18 basis for finding trace weapons mods
  • Team up with other allied bands out and avoid updating their enemies
  • 2 map / competitive modes; parties; private rooms; and co-op and practice against robots


How important is teamwork in the game?



Supreme! When we run tournaments in the office, good team coordination is often more important than the ability of pure combat. And it is important to take advantage of both teamwork between you and your own band, and teamwork between his band and other bands around.

To give an example of teamwork within his band, many of the characters AI lieutenant have skills that give you, the leader, the opportunity to act - for example, to paralyze an opponent, polishing damage or injection of enemies with a poison that causes them to do AOE damage when they die. If you take advantage of the opportunities created his lieutenant, who has a great advantage over an opponent who does not.

Teamwork with other players on your team is even more important. A party smash + Grip goes through several "rounds" and at the beginning of each round, the new targets spawn all over the map at the same time. One person can not be everywhere, so that a team that needs to coordinate claim as much as possible - but if you spread too thin it will definitely lose combat encounters with the enemy. So it's a balancing act between the spread of hand to grab all the loot, and stick together to win team fights. If you have a good recognition and good communication will have a better idea of ​​what is appropriate balance of the strategy to beat their opponents.

How many ways are planning for the full version? Can you make some examples?



We are not ready to reveal the details of our future modes at this time, but we are starting with 2 modes of early access and we are working on more modes and maps at this time.

Will there be deep customization for your band (logo, slogan, name, etc.)? Are you planning a tournament mode for bands to compete in the game?



Currently you can customize the payroll of a band, and appearance / benefits for the leader and lieutenant. We are investigating other customization options, and we hope that the success of Early Access will help us expand further in customizing. For competitive play we are looking primarily to the addition of a formal system of ranked play so players can compete for a world ranking.

Is there a level cap in the game? Also, how is extensive customization of the characters?



Each character has a level cap, but there is no limit account level. It is worth mentioning here that the characters do not grow stronger as they level in Smash + Grab, but rather to get more options in the form of bonus unlocks and the theme of vanity unlocked for that character. Upload your player account awarded a random Toiletry, which could be for any character. Mix and match characters, bonuses, and toiletries to create your own unique band.

combat and multiplayer rarely combined successfully in games. What are you doing to make sure everything is synchronized satisfactorily?



Yes, it is a challenge only safe! The combat system is a mix of combat action game that characterizes us, and the rules of classic fighting games like Street Fighter. The core combat is a relationship of rock-paper-scissors, which beats grab attack, defend and defend grab beats beats attack. This type of system will be familiar to fans classic fighting games. You can mix launching heavy attacks, evade, accountants, sprint attacks and skills - or try to stagger the time of any of its options to launch your opponent. A fight 1-on-1 between humans can be a real chess game.

However, not every character is a human being! Because each player has a band, there are also 4 AI characters in the game for every human character. You can fight the characters a little artificial intelligence as an action game of a fighting game. And alternate between fighting AI and the fight against humans, you get a little of both experiences: the domain of a single vs-many you get in action games, and experience tense contraction fighting games.

Obviously, many console gamers will have already asked to give violent + Grab break for PlayStation 4 and Xbox One. Would this happen only after the complete liberation of the PC?



We hope that the successful launch of Early Access on PC will help us bring Smash + Grab consoles.

What do you think of the PlayStation 4 and Xbox Neo A scorpion, as a developer? Would you support for a possible release of the console?



Right now our focus is on what the best use of the PC. If the new hardware can help us take the couch in the future, we are definitely interested.

What do you think of multiplatform game? Would it be something that will be evaluated by violent + Grip break if the game is distributed across multiple platforms?



We are getting our first platform now, but certainly we will evaluate multi-platform game in the future if the game is a diverse audience (which we believe can!).

Provided that the game turns out to be a success, would you be interested in adding a focused single player / cooperative campaign DLC story? That seems to be what many fans of Sleeping Dogs expect from you.

Both singleplayer and co-op play is something that we are great fans, and we hope to expand in at least cooperative for our full launch. That said, we believe that the fictional world of Smash + Grab is very interesting and if people enjoy it, we would like to deepen in history with both cooperative and single player.

Is there anything else you want to say to the fans?



We believe that if you are fans of United Front Games and any of the games we have done in recent years, enjoy Smash + Grab. We have put all our effort into doing something that has the "feel UFG '-. not only controls and action, but the colorful characters, interesting visual effects and off-beat sense of humor hope that gives Smash + Grab an opportunity and let us know what you think.

Videogame actors set to strike on Friday, union is "not confident" of a resolution


SAG-AFTRA, a union of US workers claiming 160,000 members, of which many of them work as actors in the video game industry, announced a strike in some of the largest developers in the world from Friday, October 21 This decision is the culmination of a dispute that has been ongoing for nearly two years.

Lots of new games have hit the strike. Check out our list of the best PC games of 2016 (so far).

Negotiations will continue throughout the first half of this week, but SAG-AFTRA said in its statement that "based on past experience, we are not managing trust is willing to make the necessary changes to this contract is up of our other agreements. "So it appears that the strike will continue. The companies targeted include Activision, Electronic Arts, Take Two Interactive, WB Games, Disney and Insomniac Games, among others.

The issues include SAG-AFTRA vocal stress, lack of stunt coordinators dangerous actions, and an alleged lack of transparency about what an actor can be asked later to being hired. In its bulletin strike, which you can read here, SAG-AFTRA gives a full account of their concerns, arguing that employers game continue to work under the terms "structured over twenty years ago." As the industry has matured since then, they have also made the rules of conduct of agents of video games, and the demands placed on them.

law firm Barnes & Thornburg represent the gaming industry in negotiations with SAG-AFTRA, and released a statement in response to the strike threat, considering it "hasty, unnecessary and an action that will only harm its members. " The lawyers argue that "SAG-AFTRA represents interpreters in less than 25% of video games on the market" - SAG-AFTRA is an American union (its acronym refers to the Screen Actors Guild and the American Federation of Television and Radio Artists, which it merged) - and say that developers simply turn the actors based outside the US ..

Therefore, it is unlikely that the development of the game will be significantly affected by the strike. SAG-AFTRA said "the support and cooperation of our sister unions worldwide to this effort, as evidenced by a resolution adopted by the International Federation of Actors (FIA)". However, the FIA ​​is a federation of unions, with over 90 member organizations. It is doubtful in the extreme that a simple statement of support for them will lead to an imitation of SAG-AFTRA strike by all members of its members, or Barnes & Thornburg would be more worried.

Making it in Unreal: Warhammer turns Mad Max turn-based in Dark Future: Blood Red States


There are more than a bit of Mad Max in Warhammer 40,000. In fact, scratch that: with comics 2000AD and early D & D, crazy old Mel forms the essential DNA of the future grimdark par excellence.

This is a close up on the fanatical zeal of the priesthood Empire, and the obsession with speed walleye ork boyz trukk riding - only a change pigment and a coward spelling away from the boys War Fury Road. But the influence of George Miller's workshop games has never shone through so clearly, like lighthouses in the dust, as in the dark future.

This was the last of a long line of attempts - beginning with Games Workshop co-founder Steve Jackson own Car Wars - to simulate the fuzzy-asphalt truck combat Mad Max. Dark future was based on the instincts of wonderful design Richard Halliwell, then only one year of the publication of Space Hulk and the introduction of the word "supervision" to the lexicon of science fiction game.

Since then, the adjustment has lived in the novels of Kim Newman on American wilderness shaken by an environmental catastrophe, where 0.1% companies and other decaying stay shanties live in closed communities. But it's getting on a bit; the dark future in question dared to imagine a vast 1995. Any modern update is a strong rewriting a game now out of print and half forgotten.

"I remember seeing an announcement that White Dwarf back in '88 and thought, 'That sounds good,'" recalls Thomas Rawlings digital Uro. "I always sat with me. Within canon material Games Workshop that is not as well known as Warhammer is, but as a fan and as a game designer, I am more driven by what I could see us doing something good with".

After Uro wrapped work on two faithful adaptations chainsaw Guerrero, they returned to the shop games with a pitch.

"What they were trying to do with the original board game to balance something like a simulation of physics - momentum, movement, speed and crashing - with a game system that is fluid and enjoyable," Rawlings said.

Working on the Unreal Engine 4, Uro have made the simulation more powerful and handed it to the computer - leaving the player to run the business of sticking to roll gangcult convoys with heavy machine guns mounted in the front.



At any time during a car chase that can change to command mode, freeze the action to deliver orders to move, shoot, RAM or changing lanes. It is tactical high speed, where you can time the collision of three vehicles to create a pincer movement steel shredded, or swerve a vehicle to avoid a destroyed enemy - now a piece of burning debris hurtling through the highway.

"What we have created is this strange but very satisfying mixture of a real-time system that interacts with like a turn-based game," said Rawlings. "It's working very, very well."

Thus, Uro have preserved the spirit and some of the statistics of Dark Future ". This idea that you are in charge of this group of road warriors that are as dangerous as people who are trying to catch"

His warriors are sanctioned OPS - bounty hunters hunt unleashed good for nothing wells in the desert largely lawless. As the head of your agency, you can collect rewards large enough to allow the bolt to larger weapons that their cars between battles, or maybe a new pair of bionic eyes for a pilot with the dubious goal.



In those bionic eyes: Blood Red States is supported by the Wellcome Trust, the charity of biomedical research with a long history (though unlikely) in game development. And the association has inspired some of the updates Auroch namely dark future. In its decision in the universe, the human genome was patented - which means that anyone can get wonderful updates to your body as long as you can afford and keep paying. Similarly, the bizarre and violent behavior of gangcults is explained by a microscopic organism real life, which corrodes the human brain - kindly suggested by scientists Trust consultants.

For all Uro renewed for 2016, however, there are a lot of Dark Future which proved horribly prophetic. Rawlings has often found himself thinking back to the original Games Workshop slogan: 'Too wild to be true and too close for comfort'.

"It's the idea of ​​becoming a significant celebrities [political] and the presidency and the government will become a sideshow," he says. "It's the idea of ​​reality shows being on steroids with brutal means of gladiators. It is the place where the functions of civil society have been excavated by corruption, money and influence to the point where they do not work for ordinary person . When it reads now there is a lot there that resonates with what has been and what is happening ".

Sunday, October 16, 2016

Microsoft expects major game publishers to adopt Play Anywhere soon


Microsoft announced its Xbox play anywhere in the program at E3 2106 earlier this year, which allows players to buy an Xbox game play on any digital place and play on both Xbox One and Windows 10 PC at no additional cost .

So far only a few of the games themselves first of Microsoft, as Forza Horizon 3 and Gears of War 4 have been published using the system, but Microsoft, Phil Spencer thinks it's just a matter of time before other major publishers they are on board.

It is noted that developers and smaller indies were already on board, because "they understand that selling your game and get it out to as many people" was important, and felt that larger publishers were biding their time, saying :

"I would say some of the editors third largest traditional, they want to see how this works for us," he said. "There is always a fear that you're 'away two games for the price of one."

"Really what you're doing is you're just allowing the client and have to play your game more often. In today's world, participation in the games is more participation in the games, and is almost always a good thing, multiplayer dice and business models around those games. "

"I think the great editor of third adoption will happen in time."

Spencer is, of course, refers to the post-selling items such as DLC that you can make money after the initial sale of game revenue.

Windows 10 offers a potential much bigger than just the Xbox One, but companies like EA can also sell their games on Steam which is a network of PC games already set much loved by the players market.

In addition to paying only once on Xbox and PC however, play anywhere that also offers other advantages including the ability to continue where you left off on another Xbox One or Windows 10 PC and bring all your saves, Game Add-ons and achievements you.

'GTA 6' Release Date Confirmed For 2020 [VIDEO]; Why Is The Game Delayed?


Rockstar Games is still in play in the success of the current "GTA 5", and to the dismay of large fan base "GTA", the game developer does not seem too interested in revealing his plans for "GTA 6" release date.

"Grand Theft Auto 5" Rockstar focuses on two almost psychotic criminal and a young virtuoso. It is quite obvious that the game studio took a couple of years to launch the game on PC Master Race even with some unavoidable delays. After the release of the game in the Steam platform, which became a record breaking around 200,000 active players at the time of its release, he reported SteamCharts.


The success of "GTA 5" opened the way to the "GTA line" where players can immerse themselves in the open world together. Although both games were a success, Rockstar Games has already announced that they are not focusing on "GTA 6" release date at the time because the game developer wants to work in "GTA 5" and other updates.

Apart from this, rumors doing the rounds suggest that several million budget needed to revive the sequel is hampering the company. Which it has already cost a whopping $ 256 million to produce "GTA 5", which involves the "GTA 6" release date will depend on the size of the next budget.

Moreover, rumors are rife that "GTA 6" come with VR (virtual reality) and AR (augmented reality) support, NeuroGadget reported.

If this is proved to be true, "GTA" fans could be in a very long wait since it will take more than a few years to get a "GTA 6" final release date.

The usual release pattern for the game "GTA" is five years apart. If this trend continues Rockstar release, "GTA 6" should be released in 2018; However, some industry observers suggest that "GTA 6" could take two years before it finally reaches the store shelves. This means, the highly anticipated successor "GTA 5" could be released in 2020.

New World Server Merger Is Finally Happening

Amazon will be merging some New World servers when data shows "the world experience has become sub-adoptable." Two months after th...