Friday, September 9, 2016

Can you build a PC to match the new PS4 PRO'S price and performance?


Sony has officially hit a precedent making the PlayStation 4 even more of a PC than it originally was - additional hardware upgrades, compatible. With the new PS4 Pro is providing a fractured ecosystem, which requires developers to think much harder about what hardware you are creating games. Out of the hands of Sony. That's our department ...

 Read more: visit our opinion on the best graphics cards.

 The arguments in favor of console games have long been on the benefits of a closed platform, single-standard hardware for game developers, they will work on. What it allowed them to produce impressive feats coding, wringing every last drop of processing power increasingly obsolete systems. That was especially true of the previous generation of console hardware - images we saw from the last days of the Xbox 360 and PS3 were amazing considering the hardware laggardly both were working.

 But now Sony and Microsoft are introducing updated hardware to sit alongside their existing machines in order to provide a gaming experience high quality level for the elite players of the console.

 Now we know what is going to be propping up the next level of play PlayStation, what is needed to create a PC with hardware equivalent? While we can unearth mostly equivalent components to the new PS4 Pro there is no way that we, as individuals, can equal the purchasing power of the multinational Sony Corp. That means we will never be able to manage an impressive accumulation tag Pro PS4 price of $ 399 (£ 349). For an equivalent PC you are looking at around $ 100 (£ 100) more than that.

 PC vs. PS4 Pro - Processor 



 PS4 original came with a system-on-a-chip to measure (SoC) designed by AMD. The processor was part of the eight-core 28nm AMD Jaguar, running at 1.6 GHz. The new updated design is retaining the same core architecture, but with a slight bump up clock speed 2.1GHz. Reality can not buy a Jaguar of eight cores for your PC. The closest you can get is the AMD Athlon 5350 processor, a quad-core chip running quad-core Kabini Jaguar in his heart. And the four career at 2.05GHz out of the box, just a shadow behind the new clock speed of the PS4 Pro.



The problem is that while compatible motherboards mini-ITX AM1 are available at an incredibly cheap price only come with PCIe 2.0, and even if they look like a full-size connection that only work at speeds x4. With a full-size x16 slot that would be running at half the bandwidth of a PCIe 3.0, x4 so that they are far from the head.

PC vs. PS4 Pro - Graphics



This is where it has produced the biggest update PS4 Pro, and that's because Sony is desperately trying to make your new console corresponding to the growing numbers of people rocking 4K TV. TVs ultra expensive HD (especially Sony) are quite content experts escalation in its high-resolution panels, but the cheaper sets - which constitute the vast majority of TVs 4K - only offer a good image in your native resolution.

When they are upscaled 1080p or worse than the results are often very disappointing. The standard PS4 then looked pretty ropey at most 4K TVs, but with the Pro to output 4K PS4 - even if you are using some irritable, magic representation to get there - that will look good even in a Ultra HD screen budget.

AMD GPU inside the PS4 Pro is reportedly twice more powerful than the original, with the specs leaked suggesting a GPU from 10 Polaris with 36 units of calculation. That sounds an awful lot like RX 480 AMD and details officially (4.2 Teraflops of power) released seems to support that. The RX complete 480 runs in just under 5.2 TFLOPS and that the disparity is probably explained by the speed lower than the PlayStation version of the GPU clock.



It's still not really a slice 4K capable of Silicon Graphics, but both AMD in the launch and Sony on the last night of show have recognized this. But with some techniques and advanced rendering quality baked silicon Pro Sony PS4 you will be able to display the games on a screen 4K with greater fidelity while delivering 1080p original machine. It will be interesting to see more details of exactly what those tricks are and whether it will be able to deliver the visual enhancements to PC with AMD hardware inside them.

PC vs. PS4 Pro - Storage



1 TB disk storage turning into the new PlayStation 4 Pro is not hard to match. The Hitachi Travelstar 5K1000 will give the same capacity, as well as a 7,200 RPM spin speed to give a good level of storage and performance.

If you die a little extra speed but you can go for the Seagate hybrid drive that gives you the same capacity, but has a small amount of solid state storage inside to accelerate its programs most frequently used at nearly the speed SSD.

PC vs. PS4 Pro - Chassis and power



This is where things get really difficult. We can not build a machine that is not nearly the same scale that even the biggest, the club sandwich aspect PS4 Pro. And it's all because of that beefy GPU. You can mount a mini-ITX board AMD in a chassis with a footprint similar to the PlayStation, but trying to get a graphics card on a large scale there is also much more difficult.

We can even still get a small form factor tower with a power supply of 400W for a remarkably low price. It will not be the most advanced and efficient power sources, but I'd bet nor is the mini option within the PS4 Pro.

PC vs. PS4 Pro - Alternative



As much as the machine I've described above coincides with the components in the new Sony PlayStation 4 Pro is not a PC that never recommend building. I am a stickler for balance of their pairing buildings and RX 480 with a component of the CPU so weak has little or no sense for a PC game. In the PS4 Pro that the software can be linked to the closed platform means it is more able to deal with the disparity in behavior; on a PC without you are hobbling the GPU speed.

A step forward for AMD FX series CPU then makes more sense. You can pick up AMD multi-core CPUs for much less than the price of an Intel chip. I would suggest a six-core FX-6300 could figure out silicon PS4 Pro with a core tied behind his back.

But you'll have to spend much more than the price of PS4 Pro to put a machine of this type together; probably around $ 600 (£ 500) in place. With that kind of sporting platform Nvidia 1060 GTX would probably be able to move the same brand of 30 fps at 4K Sony is touting for its titles Pro high-end level.

In the end, then, yes, you can put together a machine similar to the PS4 Pro components, but you probably do not want. If you want to put a cheap build together that report similar levels of performance 4K although it will cost much more than the price of the entry of the new PlayStation. But then if you wanted to be a player console already be sitting there with a DualShock cradled in his claws and be losing everything that makes big PC games.

Thursday, September 8, 2016

BATMAN: RETURN TO ARKHAM RELEASE DATE CONFIRMED, NEW TRAILER RELEASED


Warner Bros. Interactive Entertainment and DC Entertainment announced the official release date for Batman: Arkham back to and also released a trailer compared side by side.

Batman: Arkham back to be available on October 19, 2016, for PlayStation 4 and Xbox One have been no confirmed for PC and launch writing.. Due to the release of the completely broken Batman: Arkham Knight PC, the lack of any PC version is no surprise.


This announcement comes two months after the original release date of the game. Originally, the game was delayed due to Warner Bros. to be unhappy with the progress of the game and wanted to offer a "Batman Arkham polished experience."

To celebrate the announcement of a release date, trailer compare the original version of Arkham to the remastered version was also released. The trailer compares several scenes and moments of play of both games.

In general, the remastered version looks great. The graphics have had a visible improvement, which is understandable considering both games were released on older hardware.

You can watch the video below:


players and NPC models have had a significant graphical upgrade, but Batman has lost some expressive detail in the hood. Environments are also significantly better with some areas receiving additional weather effects. Mainly rain, as it is Batman.


Batman: Arkham Asylum seems to benefit more from the upgrade, because the game is seven years old, although environments Arkham City received a substantial improvement.

Graphically, the game is coming along nicely. Hopefully the delay has helped iron out the original aspects.

"Here's the fact: the game did not go as we wanted" - talk cancellation Bethesda Prey 2


Prey 2 sounded pretty good, huh? the cast as a human bounty hunter in space and promising open parkour chases where you take down your prey of others by whatever means necessary, which was to be a very different beast from the first game. Unfortunately, it was canceled by the editors of Bethesda.

Hopefully none of our next list of PC games are canceled.

At the time of the cancellation of the game, there were rumors Bethesda Human Head forcing developers to miss deadlines, in an attempt to acquire the studio when not delivered on time. Speaking to Metro, vice president of public relations and marketing for Bethesda strongly denied these claims.

"Here's the fact :. The game did not go as we wanted did not work, and it was not," Hines said. "I find it very interesting that gives me plenty more questions about Prey 2 is canceling of Doom 4 it is canceled. Everyone seems to forget that they actually canceled a game Doom in ID to almost exactly the same reasons, and started again. "`



As for the suggestion that the study did it on purpose Bethesda landmarks of failure, Hines said, "utter nonsense'll just say this :. do not know what possible reason would have to spend millions of dollars to create something and then suddenly He decides arbitrarily: "no, we do not realize our money out of what we have put into it '. We are publisher, we are paying the developer. we are putting all the money in it. "

He went on to explain the costs involved in taking the game to E3, showing off the press and everything related to that. He says the idea that publishers will say goodbye to the investment and not see anything like that again is "the dumbest argument" I have ever heard.

As for the claims of an attempted forced acquisition, Hines flatly denies it. "We have no predilection for the acquisition of property to someone or not," he said. "We have not bought anyone, I remember, in the last five or how many years. I think Tango [Gameworks, the studio behind the evil within] was the last acquisition. It's not like we're on a tear acquisition."

Instead of Prey 2, we are now receiving the dam, a form completely new take on the IP led by developers Arkane dishonored. This simulator immersion space-set sees you taking shapeshifting aliens and stripped of his powers.

New World Server Merger Is Finally Happening

Amazon will be merging some New World servers when data shows "the world experience has become sub-adoptable." Two months after th...