Monday, October 17, 2016

United Front Games Opens up on SMASH+GRAB, Would Love Adding a Story Mode to It

Games Vancouver based studio United Front occupied the region around five years after its founding in 2007, when the shooter was launched in open Sleeping Dogs with Square Enix as world editor.

A spiritual successor to True Crime, was a critical and commercial success that generated three DLC packs remastered and definitive edition. After that, United Front Games worked on the PC game Wars, a spin-off that was finally canceled triad.

Now the development team is independent with violent + Grab break, an online degree that recently debuted on Steam early access to favorable opinions of users. The game is currently free to play until Tuesday, October 18 at 24:00 (PDT), so you should find the following interview with the Head of Production Jeff O'Connell intriguing that can only download smash + Grip and give an opportunity. We also include a video of the game at the end of the article.

After Sleeping Dogs and Triad Wars, violent + Grip break seems to follow the trend of gang warfare of United Front Games. Why this setting you like so much?



We love action games - specifically, the action melee in the third person. Over the years, we have been fortunate to team up with talented and experienced with this type of game. With violent + Grab break, we wanted to play these strengths, but also to bring something fresh and new players, and we feel that we have done. S + G and Sleeping Dogs have both urban environments, but the tone and atmosphere of each are very different - and actually believe S + G is distinguished from all that is now in that regard.

Is there anything I can / want to say about Triad Wars and its cancellation?



Not really. Sometimes the things you learn during the Beta means having to make the difficult decision not to go beyond it. In any case, we are grateful to the fans for their support.

How long has been the team working on Smash + Grab, and how many people you have working on it?



We've been in a couple of years, and although we can not say exactly how many people we have in him, is an experienced team, with a lot of titles to his credit. We believe that players will see this in the quality of our offering early access, and we are excited to grow the game in the coming months.

What is the basic feature set Shock + Grab?



We have worked very hard to carry a full set of features and fun to crush + Grip for our Early Access (with more to come through it!). Some features in the release include:


  • Mount the crew of a set of characters melee and distance
  • 7 leaders to play and 13 lieutenants backup
  • 100 of benefits and toiletries to customize their characters with
  • Lead your platoon in combat centered deep against human and AI enemies
  • Collect loot, weapons and craft materials of an urban environment
  • 12 weapons and 18 basis for finding trace weapons mods
  • Team up with other allied bands out and avoid updating their enemies
  • 2 map / competitive modes; parties; private rooms; and co-op and practice against robots


How important is teamwork in the game?



Supreme! When we run tournaments in the office, good team coordination is often more important than the ability of pure combat. And it is important to take advantage of both teamwork between you and your own band, and teamwork between his band and other bands around.

To give an example of teamwork within his band, many of the characters AI lieutenant have skills that give you, the leader, the opportunity to act - for example, to paralyze an opponent, polishing damage or injection of enemies with a poison that causes them to do AOE damage when they die. If you take advantage of the opportunities created his lieutenant, who has a great advantage over an opponent who does not.

Teamwork with other players on your team is even more important. A party smash + Grip goes through several "rounds" and at the beginning of each round, the new targets spawn all over the map at the same time. One person can not be everywhere, so that a team that needs to coordinate claim as much as possible - but if you spread too thin it will definitely lose combat encounters with the enemy. So it's a balancing act between the spread of hand to grab all the loot, and stick together to win team fights. If you have a good recognition and good communication will have a better idea of ​​what is appropriate balance of the strategy to beat their opponents.

How many ways are planning for the full version? Can you make some examples?



We are not ready to reveal the details of our future modes at this time, but we are starting with 2 modes of early access and we are working on more modes and maps at this time.

Will there be deep customization for your band (logo, slogan, name, etc.)? Are you planning a tournament mode for bands to compete in the game?



Currently you can customize the payroll of a band, and appearance / benefits for the leader and lieutenant. We are investigating other customization options, and we hope that the success of Early Access will help us expand further in customizing. For competitive play we are looking primarily to the addition of a formal system of ranked play so players can compete for a world ranking.

Is there a level cap in the game? Also, how is extensive customization of the characters?



Each character has a level cap, but there is no limit account level. It is worth mentioning here that the characters do not grow stronger as they level in Smash + Grab, but rather to get more options in the form of bonus unlocks and the theme of vanity unlocked for that character. Upload your player account awarded a random Toiletry, which could be for any character. Mix and match characters, bonuses, and toiletries to create your own unique band.

combat and multiplayer rarely combined successfully in games. What are you doing to make sure everything is synchronized satisfactorily?



Yes, it is a challenge only safe! The combat system is a mix of combat action game that characterizes us, and the rules of classic fighting games like Street Fighter. The core combat is a relationship of rock-paper-scissors, which beats grab attack, defend and defend grab beats beats attack. This type of system will be familiar to fans classic fighting games. You can mix launching heavy attacks, evade, accountants, sprint attacks and skills - or try to stagger the time of any of its options to launch your opponent. A fight 1-on-1 between humans can be a real chess game.

However, not every character is a human being! Because each player has a band, there are also 4 AI characters in the game for every human character. You can fight the characters a little artificial intelligence as an action game of a fighting game. And alternate between fighting AI and the fight against humans, you get a little of both experiences: the domain of a single vs-many you get in action games, and experience tense contraction fighting games.

Obviously, many console gamers will have already asked to give violent + Grab break for PlayStation 4 and Xbox One. Would this happen only after the complete liberation of the PC?



We hope that the successful launch of Early Access on PC will help us bring Smash + Grab consoles.

What do you think of the PlayStation 4 and Xbox Neo A scorpion, as a developer? Would you support for a possible release of the console?



Right now our focus is on what the best use of the PC. If the new hardware can help us take the couch in the future, we are definitely interested.

What do you think of multiplatform game? Would it be something that will be evaluated by violent + Grip break if the game is distributed across multiple platforms?



We are getting our first platform now, but certainly we will evaluate multi-platform game in the future if the game is a diverse audience (which we believe can!).

Provided that the game turns out to be a success, would you be interested in adding a focused single player / cooperative campaign DLC story? That seems to be what many fans of Sleeping Dogs expect from you.

Both singleplayer and co-op play is something that we are great fans, and we hope to expand in at least cooperative for our full launch. That said, we believe that the fictional world of Smash + Grab is very interesting and if people enjoy it, we would like to deepen in history with both cooperative and single player.

Is there anything else you want to say to the fans?



We believe that if you are fans of United Front Games and any of the games we have done in recent years, enjoy Smash + Grab. We have put all our effort into doing something that has the "feel UFG '-. not only controls and action, but the colorful characters, interesting visual effects and off-beat sense of humor hope that gives Smash + Grab an opportunity and let us know what you think.

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