Thursday, December 22, 2016

Market of the PC game with a value of $36 billion in 2016



The worldwide gaming market was worth a huge $91 billion this year. Mobile games, powered by the huge success as Pokemon GB and Clash Royale, conducted the dance with a total estimated market value of $41 billion, but the PC itself very well paid, pulling in about $36 billion over the year, "essentially determined by the downloadable games and free-to-play online titles."

Game "is growing at tremendous rates and incorporating new media and platforms, expanding its reach," says the report. "Well beyond the traditional Dynamics 'gamer', games and media compatible public is now among the most valuable and committed demographics and brand owners attention.

Contributions on the PC game hit $5.4 billion for the year, not too far from the earned $6.6 billion on consoles. Overwatch led the way, earning $586 million, followed by CS, Guild Wars 2, Minecraft and Fallout 4. But the rest of the real money with free-to-play games: League of Legends a new time in this ranking to $1.7 billion, followed by Dungeon Fighter Challenge, Crossfire, World of Tanks and Dota 2, which has a relatively paltry $260 million.

"After running more than seven years ago, League of Legends is always on top winning Riot $150 million per month. "DotA 2 comes in second at $23.4 million a month this year, show fans ' reluctance to switch to another MOBA," the report said, noting how difficult it continues to be again MOBAs to have a significant impact on the genre. "The modest success of securities of mid range as the heroes of the storm, Smite, Heroes of Newerth and Paragon is always overshadowed by the top two, a persistent over the past years trend."



Interestingly, while esports and free-to-play market expected to see healthy growth continues over the next three years, 'premium' PC games market is expected to drop slightly next year, from 5.4 $ to $ 5.3 billion, before bouncing back in 2018. Causes of this decline are not provided, but it may be related to note that Valve experience with skin CS game controversy has led other studios "proceed with caution" concerning digital assets, something that could have an effect of braking on future growth.

"Developers for Rocket League, EVE Online and Overwatch took care with the implementation of virtual objects by making tradable or modify the terms and services to prohibit gambling of in-game currency," the report said.

Superdata says his PC assessment is based on the social, free-to-play, subscription and premium games, and of course, there is a good bit of estimation of prices, as companies like Valve and riot - two of the biggest players in this whole - usually do release numbers to the public. But overall, it paints a very healthy picture of the PC gaming scene.

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