Thursday, November 21, 2024

The best S.T.A.L.K.E.R. 2: Heart of Chornobyl setting for max FPS

We found ourselves in the best Stalker 2 setting for your PC to balance image quality and fps.



Since Stalker 2's level has been achieved by using the most advanced graphics technology, it is not necessary that you need much more than your GPU. However, it is unnecessary to use the best graphics card to throw it away, since you have many options for the media that will give you a solid result.

Best Stalker 2 graphics settings

  • Overall: High
  • Texture quality: High
  • Hair: High
  • Object details: High
  • Effects quality: High
  • Materials: High
  • Post-processing: High
  • Antialiasing: High
  • Motion blur: 0%
  • Depth of field: High
  • Light Shafts: Enabled
  • Sharpness: 20%
  • Motion blur: 0%
  • Upscaling: On – DLSS or FSR Quality or DLAA/FSR NativeAA
  • DLSS Frame Generation: On
  • FSR 3 Frame Generation: Off if using DLSS Frame Generation. On If not using DLSS Frame Generation
  • Shading quality: High
  • Global illumination: High
  • Reflections: High
  • Shadow quality: High
  • Clouds: High
  • Fog: HighOn
  • Sky: High
  • Foliage quality: High
  • Environment draw distance: High

As a modern AAA single-player first-person shooter, Stalker 2 relies heavily on being able to crank up all visual details, giving you a rich, realistic, and immersive environment to explore. As such, we recommend cranking the game up to Epic's overall graphics settings first and then cranking it back as far as possible.

On our Nvidia GeForce RTX 4070 test system, running the game at 1080p with no upscaling or frame generation and at Epic overall settings, we averaged 54 fps, which is a bit below what we consider playable for this title. When we cranked the overall graphics details back to High, the average rose to 60 fps, with 1% lows of 41 fps, which is just about playable and the game still looks great. As such, the overall best setting for Stalker 2 for a system like ours is High.

At medium settings, the frame rate jumps to an average of 69fps, while at low settings we hit 77fps. While detail levels drop noticeably, the game still looks decent and retains an immersive feel thanks to a fair amount of on-screen foliage and key lighting effects like your torch.

For the best look, though, there are two more settings you'll want to experiment with. These use DLAA anti-aliasing (or FSR NativeAA if you don't have an Nvidia GPU) and either DLSS Frame Generation or FSR 3 Frame Generation, depending on whether you have an Nvidia RTX 3000 or newer GPU, or an AMD Radeon RX 7000 GPU. DLAA and FSR NativeAA quickly smooth out the flickering foliage in the game without any performance impact. Meanwhile, Frame Generation pushes the frame rate up nicely without compromising image quality, which is crucial when starting at just 1080p resolution.

With the setting set to 1080p, High, DLAA and Frame Generation enabled the game looked great, delivering an average of 106fps with 62fps at 1% lows for a truly playable, smooth feel. As this isn't a competitive FPS, the slight increase in input lag from Frame Generation isn't a huge issue - the better image quality and smooth frame rates are worth it.

When set to 1440p, the game benefits from the resolution as it provides a very visually appealing environment, but performance takes a significant hit. At 1440p, High with no upscaling or Frame Generation, the game delivers just 45fps, although this jumps to 78fps when Frame Generation is used. At 4K, on ​​our test system, you get just 33fps without DLSS or Frame Generation. However, if we set DLSS to Quality and Frame Generation enabled, we get 66fps, which is just about playable.

As for specific settings, change the upscaling and frame generation settings when you change the overall graphics setting level. Also, adjust if you adjust these separately.

The motion blur setting should also be changed. This can create an atmospheric feel but can be particularly distracting if you're trying it in a first-person shooter. You can either turn it back from the default settings of 100% to around 20% or just turn it off.

Aside from these settings, most of the others individually have a smaller impact on performance and image quality. With only a difference of 54fps to 77fps on average from epic detail to low detail, it's just the pure power of the game engine and larger impact settings like your screen resolution that make the biggest difference in how this game performs.

Notably, the game doesn't support ray tracing, so you don't have to worry about this setting, which has a major impact on performance.

Best Staker 2 controls and gameplay settings

  • Invert vertical axis: Disabled
  • Invert horizontal axis: Disabled
  • Mouse sensitivity: 20%
  • Mouse aim sensitivity: 10%
  • Aim: Hold
  • Hold breath: Toggle or Hold
  • Hold to crouch: Toggle or Hold
  • Hold to sprint: Toggle or Hold
  • Hold to walk: Toggle or Hold
  • Lean: Toggle or Hold
  • Slide down the ladder: Toggle or Hold

For most of Stalker 2’s control settings, you can leave it this way, unless you prefer a reversed mouse axis. However, the mouse sensitivity was a bit too high for our liking. We lowered it to 20% using a mouse set to 800 DPI. This provides a nice balance between the relative ease of 180° turning and precision when aiming. Similarly, we lowered the mouse’s aim sensitivity even further to give us slightly more precise control when aiming down sights.

Best Stalker 2 audio settings

  • Master volume: 100%
  • Mute all: Off
  • Music volume: 40%
  • Combat volume: Enabled
  • SFX volume: 100%
  • Dialogue volume: 100%
  • Output device: Default
  • Output device type: Whatever matches your output device
  • Mono: Disabled
  • Dynamic range: Medium
Stalker 2 is an atmospheric game that benefits from the added tension of its soundtrack and being able to hear what's going on around you. As such, we recommend you look for one of the best gaming headsets to feel that sense of immersion.

Regardless of what sound output device you have, and even though we like the music in this game, we prefer to turn the music down a bit as it can be quite distracting and overwhelming at times. Setting it to 40% is a good compromise. Similarly, the dynamic range setting is a useful way to be able to go from a more atmospheric high dynamic range where soft noises are just that, but then loud noises hit hard, just like in real life, but for a more comfortable gaming experience, keeping the dynamic range at medium or even low is a sensible choice.

For most other settings, you can leave this as default, though you may want to turn off the combat music if the extra-musical distraction is too much for you.

Tuesday, November 19, 2024

The best PC games 2024 right now

The second half of the year brought with it a wave of major PC releases, and most of them were excellent. It's been over a year since our last update to the Best PC Games section but now seems like the perfect time to explore several standout titles that you should be playing. Our picks include a mix of big-budget blockbusters, smaller indie gems, multiplayer-focused experiences, and even a few expansions. 

Of course, no list of games would be complete without at least one controversial pick, because what's a list without a bit of debate? It's also worth noting that these latest recommendations don't invalidate our previous picks from 2023 and 2022. Many of these are excellent games that are now available at significant discounts, making them worthy of your attention. 

 Call of Duty: Black Ops 6



 Here's a confession: Before Black Ops 6, I hadn't played a Call of Duty game since 2009's Modern Warfare 2. But the latest entry in the series has been getting rave reviews, and is considered by many to be the perfect re-entry point for former players like me. Best of all, the series is now available on PC Game Pass. The campaign features the usual cinematic content, with CIA agents, the Gulf War, international terrorists, and the obligatory weapon of mass destruction. Solo mode offers an interesting variety of play styles, from Hitman-style stealth missions with multiple approaches to an open-world mission.

The customizable safe house, full of secrets to uncover, is a particularly nice touch. Multiplayer in Black Ops 6 is being hailed as a return to normality, with much of the praise going to the new Omni movement system. This feature allows players to run, slide, and dash in any direction, adding a whole new dimension to the game. The classic prestige level system is also making a welcome return. When it comes to Zombies, many are calling it the featured mode, which offers a return to turn-based gameplay and some excellent new maps.

Of course, there are some familiar complaints, especially about multiplayer. Hackers, scammers, and a lack of significant innovation compared to previous years remain sticking points. Many players aren't fans of the smaller maps, and technical issues and bugs have led to several negative reviews on Steam. Hopefully, some of these issues will be addressed, as Black Ops 6 has plenty to offer both returning players, newcomers, and long-time fans of the series. And if you're not sold on it, there's always the option to cancel your Game Pass subscription. 

Black Myth: Wukong 



The world gasped in awe when the first clips of Black Myth: Wukong appeared online, with many claiming that a game couldn't possibly look this good. But the Journey to the West-based title arrived this year with an impressive level of depth and immersion both visually and mechanically. Powered by Unreal Engine 5, Black Myth is stunning, with stunning environments and imaginative, carefully designed characters that will captivate players throughout.

There has been much debate over whether Black Myth is Soulslike. It certainly has many elements in common with the genre: clever evasion and well-timed attacks to master, tough bosses, checkpoints where enemies respawn, and an upgradeable bottle that refills at those checkpoints. However, its more forgiving combat and stamina mechanics, along with linear maps, have also drawn comparisons to Jedi: Survivor and God of War. Combat is a standout feature, allowing players to seamlessly switch between physical attacks, magic, and transformations.

Sun Wukong's ability to transform into different forms and creatures adds a layer of strategy, and each transformation brings unique powers and weaknesses. There's very little that people don't like about Wukong. But while it doesn't have the same level of frustration as most Soulslikes, some say it's still too difficult. And there are some performance complaints. Ultimately, though, this is one of the best-reviewed games on the platform, with an overwhelmingly positive rating on Steam (96% positive out of over 716,000 reviews).

Helldivers 2



Few games have been as big a revelation as Helldivers 2. Heavily inspired by Starship Troopers, this co-op squad shooter combines intense strategic gunfights with a darkly humorous sci-fi story. Helldivers 2's missions are designed for four-player human cooperation, encouraging players to specialize in different roles and work together. Communication and coordination are essential, especially with the game's infamous friendly fire mechanic - one wrong move and you could accidentally wipe out your squad.

The arsenal of weapons and "strategies" (powerful uses like airstrikes and supply drops) are incredibly satisfying, giving players a wide range of tactical options. Whether calling in a mech suit, deploying a turret, or using a supply beacon, players must strategize their loadout based on the mission and alien threats they face. The variety of enemies and biomes keeps the gameplay fresh, requires different tactics, and gives each mission a sense of uniqueness.

Graphically, Helldivers 2 impresses with detailed alien environments and explosive effects that make every fight immersive. However, difficulty spikes can be relentless, and some players may find the challenge frustrating without a well-coordinated team. Plus, there are still some technical issues. Helldivers 2 is a challenging, addictive, and immersive experience that rewards teamwork and strategy. With its blend of tactical depth, humor, and explosive action, it's a must-play for fans of the genre and a game that continues to get better with time.

Warhammer 40,000: Space Marine 2



The Warhammer 40,000 universe has inspired countless games over the decades, but only a few truly capture the grim darkness of the far future. Titles like Dawn of War 1 and 2, Rogue Trader and Darktide stand out, but if you're looking for the true experience of playing as a superhuman warrior monk, try Space Marine 2. The original Space Marine still holds a place in the hearts of Games Workshop fans. The 13-year wait for the sequel was a long one, but even without Mark Strong reprising his role as Captain Titus, it was well worth it. Like its predecessor, Space Marine 2 puts players in the shoes of the Ultramarine Titus, now demoted to Lieutenant, as he charges into battle, shooting, slashing and spectacularly destroying the xenos.

You can feel the size and power of the Marines as they burst across the landscape and tear apart the Emperor's enemies. The whole game is very heavy and emotional, like Gears of War without the cover mechanics. Graphically, Space Marine 2 is stunning. The planets, skies, space, and architecture look amazing, but nothing can compare to the sight of hundreds of Tyranids invading the landscape. Warhammer 40K's iconic weapons are a joy to wield and just as devastating as the tabletop versions suggest. Some larger enemies are impressive, and the dodging and parrying system is almost like Dark Souls.

Once the campaign is over, which actually happens too soon, the co-op Operations mode can be just as fun, if not more so, as you can play through different missions (each around an hour long) with three other people. There are six Space Marine classes, each with their own loadouts and special abilities. There's also the Eternal War PvP mode. As good as the campaign is, it's not very long. The biggest complaint about Space Marine 2 is that it feels like a multiplayer game first and a single-player title second, even if it's an excellent one. But even if you're someone like me who normally avoids multiplayer games, the optional co-op mode in Operations is hugely fun and has hardly any negative qualities.

Silent Hill 2



It's best to have a spare set of underwear handy when playing Silent Hill 2. The game doesn't use cheap, easy jump scares like others in the horror genre - there are rarely any ear-splitting noises or loud screams accompanying a jump scare. You'll end up nervously searching every hidden corner of the room for a hidden mannequin monster waiting to jump out and give you a heart attack.

A lot of people weren't thrilled when they heard that Bloober Team was tackling a remake of Silent Hill 2. The studio has a few duds in its back catalogue and not everyone was impressed with The Medium, leaving fans of the brilliant 2001 horror classic worried that the remake wouldn't live up to the legacy of the original. Thankfully, they've silenced the skeptics by delivering a fantastic new incarnation of Silent Hill 2. The remake addresses two of the biggest criticisms of the original - that it was too short and the combat too easy. It also got the obligatory visual makeover, making everything look a lot better (and a lot grosser).

The new over-the-shoulder third-person perspective, which replaces the original's fixed cameras, is arguably the best addition. The difficulty of puzzles and combat can be changed, a welcome feature. It also has multiple endings, plenty of secrets, collectibles and Easter eggs, plenty of filters, and a New Game Plus mode (with a chainsaw!) so the replayability is there. It's hard to find much to fault with. Some sections seem to drag on too long, especially the hospital. And maybe don't play it if you're depressed. Ultimately, Silent Hill 2 is a remake almost on par with the impressive 2023 version of Resident Evil 4, which is high praise indeed. 

Elden Ring: Shadow of the Erdtree



It would be a crime to overlook Shadow of the Erdtree, even though it's been out for a while now. From Software delivers an experience that builds on everything players loved about the original game and introduces several interesting new elements. One of Shadow of the Erdtree's main draws is its fascinating world, from spooky forests and mysterious ruins to towering landscapes that stretch as far as the eye can see.

The whole is visually stunning - the level of detail and ambient lighting make each area look like a work of art. Each location is packed with secrets and lore that incentivize exploration and reward players who go off the beaten path. A Souls like is all about combat, and Shadow of the Erdtree doesn't disappoint. It introduces new weapon types, spells, and abilities that make combat feel fresh and dynamic.

Improved enemy AI makes encounters even more challenging, while the expansion's bosses are particularly well-designed, forcing players to master the game's combat mechanics and giving them a real sense of accomplishment when they win. As with other Souls likes, including Elden Ring, the difficulty level is the biggest hurdle for players. Shadow of the Erdtree is generally considered to be even harder than the base game, so it will likely be too much for those who don't have the time or desire to improve. It's a shame because it's a fantastic game and the hours of practice and yelling "you died" at the screen are well worth it.

Dragon Age: The Veilguard



There was quite an outcry when the first trailer for Veilguard appeared, showing what looked more like a Disney game than the dark and often heartbreaking Dragon Age series we know and love. While it looks undeniably different, it also looks undeniably good. This is an incredibly vibrant and colorful game, especially when played on HDR OLED displays.

While Dragon Age: The Veilguard has plenty of good reviews, it may still be the most controversial entry on the list (yes, even more so than Black Ops 6). However, we think it deserves a spot. In terms of gameplay, Veilguard is neither Baldur's Gate 3 nor the first Dragon Age game with its tactical stylings. Combat, and several other elements, are more like Final Fantasy XVI: real-time battles with AI opponents who you can issue skill commands to, either on the fly or through a pause menu. Combined with a ton of different timed attacks, spells, dodges, and blocks, the fighting is a lot of fun and one of the best elements of the game.

Despite the changes, Veilguard still captures the essence of what makes Dragon Age memorable: compelling characters, meaningful decisions, and a richly layered world. Fan favorites like the Grey Wardens, Templars, and (a redesigned) Morrigan return alongside new allies. The narrative is well-crafted and the maps are filled with story-filled environments and hidden secrets waiting to be discovered. Choice and consequence play the usual leading roles, there are plenty of quests, and you can customize your character to suit your playstyle via classes, skills, armor, weapons, and more. There's plenty here to keep you entertained for a long time.

Despite its strengths, a lot of people hate The Veil guard. The biggest complaint is that it goes too far in its push for inclusion and diversity, which can feel rather artificial at times. Some people can't get over the cartoonish style, the fact that it's so different from previous Dragon Age games, or that you only directly control the main protagonist. Despite dividing opinions and having its flaws, Veil guard is still a very entertaining RPG, with excellent combat and it looks great. Try not to compare it too much to previous Dragon Age games.

Diablo IV: Vessel of Hatred



If you're like me, a more casual Diablo IV player who lost interest after defeating Lilith and couldn't muster the enthusiasm to return for new seasons, rejoice: the release of Vessel of Hatred makes the ARPG worth revisiting. Vessel of Hatred picks up the cliffhanger ending and continues Neyrelle's story as she brings the demon lord Mephisto to Nahantu.

While many players don't focus as much on the plot, this game stands out for its memorable characters, disturbing events, and of course, the obligatory brutal cutscenes. The new jungle region of Nahantu is a refreshing addition to the sprawling Sanctuary, packed with new enemies, dungeons, and more. It's also nice to see some green amongst all the brown. But probably the best element of the expansion is the new Spiritborn class, which offers a flexible approach to combat with its animal-based magic and melee weapons.

Experimenting with the Jaguar, Gorilla, Centipede, and Eagle spells and synergies is a lot of fun. VoH also sees the return of mercenaries from Diablo 2 and 3. These come in the form of permanent companions or by calling them in for help when performing certain skills. Having one with you at all times is perfect for misanthropes who want to try out some co-op action—you can even level up your computer-controlled friends.

There’s a wealth of new things to experience in Vessel of Hatred, including the excellent co-op raid-like mode Dark Citadel and Return of the Runes. Common criticisms concern the relatively short length of the campaign, the $40 price tag of the expansion, and the bugs, which will hopefully be addressed in future updates. Whether you’re looking to get back into Diablo IV or diving in for the first time, Vessel of Hatred makes the immersion worthwhile.

Friday, November 15, 2024

PS5 vs. PC: Which is the better buy for gaming in 2024?

The PlayStation 5 has been around for several years now, and it's easier to find in stock than ever. It's also built up an incredible roster of games, including Marvel's Spider-Man 2, Horizon Forbidden West, God of War: Ragnarök, and hundreds of cross-platform games. Add to that the fact that it's backwards compatible with PS4 titles, and you've got access to thousands of hours of fun on the next-gen console.
The same could be said for PCs, which host thousands of games and can be easily upgraded by installing new hardware rather than buying a whole new console. But if you're interested in gaming, should you buy a PS5 or PC in 2024? We've already compared the PS5 to the Xbox Series X, so now we need to see how the PC fits into the mix.

There are several factors to consider, including price, performance, game library, accessories, and online services. It's hard to go wrong with either option, but the two platforms are radically different and have their own advantages and disadvantages. Below, we take an in-depth look at PS5 and PC gaming to help you decide which is best for your needs. We're only talking about the base PS5 unit here, not the PS5 Pro.

Thursday, November 14, 2024

Black Ops 6 just revealed the content of its Season 1 and COD fans are celebrating

Call of Duty Black Ops 6 and Warzone Season 1 feature almost unbelievable content, with maps, modes, and weapons galore.


I know Call of Duty seasons are usually packed with new content, but would you be checking out Black Ops 6 Season 1? With new maps, modes, perks, scorestreaks, weapons, Zombie experiences, Operators, and more, its new roadmap is making my eyes cross… There’s also a ton of content coming to Warzone, including the battle royale’s adoption of BO6’s loadout system and a vast arsenal of weapons.

But for now, let’s focus on Black Ops 6 itself. The FPS game is already packed with content, but it’s about to get even heavier. When the Black Ops 6 Season 1 release date rolls around, we’ll get two new 6v6 maps called Hideout and Extraction, and a new small Face Off map called Heirloom. Later in the season, the map pool will expand once again to include another Face Off map called Racket, a festive take on Nuke Town, and Hacienda, which is a returning 6v6 map from Black Ops 4. If you ask me, it was also the best one from BO4, so this is an exciting prospect indeed.

Another Call of Duty classic returns in Season 1, and that’s the Prop Hunt game mode. It takes the form of a barrel, a tree, a sign, a coffee cup – whatever you can find to fool the hunting team. While Prop Hunt is coming later in the season, at launch you’ll be able to try out Ransack, a brand new mode that’s vaguely reminiscent of the action you see in The Finals. You loot gold bars scattered around the map, return them to your team’s stash, and then protect the stash from any enemies who might want to steal your hard-earned bars.

A Black Ops Cold War score streak is also coming to the game on launch day: the Hand Cannon. It's one of the most satisfying score streaks to use, letting you wield a powerful pistol for a short period that can blow people away before they can say "run."

There are also two new perks, a new Wildcard, and several new weapons released throughout the season to spice up your best Black Ops 6 loadout. As for weapons, two of my favourite weapons from previous Black Ops 6 games (the Krige assault rifle and Smaug SMG) are back and unlockable in the Battle Pass. On a more ominous note, Dragon's Breath incendiary rounds are also being added for shotguns, and anyone who knows their COD history knows that they're generally an overpowered mess. Hopefully, they'll be well-balanced...


Immediately when Season 1 arrives, a new Zombies experience called Directed Mode will be added, which will help guide players through the story missions in Terminus and Liberty Falls. Hardcore players have had the chance to experience this naturally, so now is the time to make these fantastic maps accessible to everyone.

Treyarch has also revealed the name of the game's round three Zombies map, Citadels de Mort's. Sadly, it won't be arriving until December, but at least there are two other great maps to keep us busy in the meantime.

Of course, Warzone is also benefiting from the start of the Black Ops 6 season. The new Area 99 map is coming to the battle royale game, and Rebirth Island and Urzikstan are also returning to the map pool. On top of that, it's adopting all of Black Ops 6's gameplay features, such as its dynamic Omni-Movement system, its loadout system, the ability to grab other players and turn them into human shields, and more.

Season 1 of Black Ops 6 and Warzone launches on Thursday, November 14 in both games. You can read the frankly massive blog post announcing all of the content coming in Season 1 here.

In the meantime, make sure you're on top of your game by checking out our Black Ops 6 camos and Black Ops 6 Zombies Easter Eggs guides.

Thursday, December 9, 2021

New World Server Merger Is Finally Happening


Amazon will be merging some New World servers when data shows "the world experience has become sub-adoptable."

Two months after the massive launch of New World, Amazon Game Studios has begun merging servers amid a drop in player numbers.

The game's first server merge, the central EU server Mardi, will merge into the EU server Britia. It was supposed to take place on December 8th, but after widespread Amazon Web Services impacting the New World, it would be December 9th instead. Two more mergers, this time for all the servers that make up the Central EU Oneheim Terra World set and the South American Nibiru Mu World set, will take place on 10 December.

Those mergers are likely to be just the beginning. New World saw over 900,000 concurrent players shortly after launch, leading to long login queue times. In response, Amazon increasingly built new servers for players to create characters for, later promising free server transfers. Fast forward to now, and the end result of server transfers and a dwindling active player base is that many of the game's servers built to reduce login problems are now ghost towns with only a few hundred active players. While the game is still popular, at the time of writing it is the fourth most played game on Steam, with a peak concurrent player count of over 114,000, with simply more servers than players to fill them.

Amazon recently released an FAQ detailing how and why one server might be merged into another, stating that the experience turned out to be "sub-optimal" on the world if the studio's data showed that it will start looking for servers into which it can be merged. To determine if a server might be "unhealthy," Amazon says it looks at population size, overall player engagement, and more.

Once it is determined that a server merge is needed, Amazon begins looking for a host server to merge the other servers with. That investigation involves comparing things like faction balance, language, and game play style between different servers before making a decision.

Progress is not lost when one server merges with another with the transfer of gold, commodities, companies, houses, and so on. The only thing that doesn't transfer are the ownership areas, which are left in the control of the players on the host server who will accept new players from the merge. This throws a wrinkle in the game's PvP-focused faction warfare, which aims to own as many territories as possible, but beats the option of playing on almost empty servers with little or no competition.

Amazon recently rolled back a controversial change it proposed for New World's endgame, one that would have made gear derived from crafting less effective if players failed to participate in certain endgame activities. . That will no longer be the case, although some elements of the upcoming system, called specialisations, are still expected to arrive in future patches. New seasonal content, as well as other endgame changes, are currently being tested in the game's public test area.

Destiny 2 is giving players free bright dust every week until the Witch Queen is released.

 Destiny 2 celebrates 30th anniversary of Bungee by giving players free bright dust.


Bungie is offering Destiny 2 Bright Dust players free each week to celebrate Bungie's 30th anniversary. Bright Dust is an in-game currency used to purchase featured cosmetic items such as shaders, ornaments, sparrows, ships, and emotes from the Eververse store. This Bright Dust gift is in addition to any Bright Dust you get from Bright Engrams, Bounties, or the Season Pass.


You can find this gift in the Eververse store. You should see an article in the Weekly Deals section of the main page that says 30th Anniversary Gift. Note that when you take the gift, that box immediately changes to another item.


This gift is not exclusive to the Bungie 30th Anniversary Bundle; all players get 700 Bright Dust per account each week.

Bungie's 30th Anniversary Event will last until The Witch Queen is released on February 22, 2022. Moments of Triumph returns to Destiny 2 with two new Triumphs Seals.


God of War PC System Requirements

 They start at GTX 960 and roll straight to RTX 3080.


God of War's PC system requirements have been revealed, and it doesn't take much to enter Midgrade with visuals at least on par with the PS4 version.

The PC specs required for God of War were revealed on the official Nvidia blog, which also confirmed that gamers with RTX cards will be able to use Nvidia DLSS for better graphics with a lower performance premium and Nvidia Reflex for higher visual effects. Answer’s capacity. God of War will also support unlimited frame rates when it hits Steam and the Epic Games Store on January 14, 2022.

The blog post breaks down the God of War PC system requirements into multiple categories based on desired performance, with some highlights showing up in a new trailer if you're more of a visual learner. Note the fact that these specs come straight from Nvidia, so they don't include any AMD GPU options, but comparable Radeon cards will probably be able to play God of War without bursting into flames.

God of War minimum system requirements for PC

  • Average performance: 720p at 30FPS
  • Graphics Settings: Low
  • Graphics processor: Nvidia GTX 960 (4 GB)
  • CPU: Intel i5-2500k (4 cores at 3.3 GHz) or AMD Ryzen 3 1200 (4 cores at 3.1 GHz)
  • RAM: 8 GB DDR
  • OS: Windows 10 64-bit (version 1809)
  • Storage: 70GB hard drive (SSD recommended)

Recommended system requirements for God of War for PC

  • Average performance: 1080p at 30 FPS
  • Graphics Settings: Original
  • Graphics card: Nvidia GTX 1060 (6 GB)
  • CPU: Intel i5-6600k (4 cores at 3.5 GHz) or AMD Ryzen 5 2400 G (4 cores at 3.6 GHz)
  • RAM: 8 GB DDR
  • OS: Windows 10 64-bit (version 1809)
  • Storage: 70 GB SSD

God of War PC ultra system requirements

  • Average performance: 4K @ 60FPS
  • Graphics Settings: Ultra
  • Graphics card: Nvidia RTX 3080 (10GB)
  • CPU: Intel i9-9900k (8 cores at 3.6 GHz) or AMD Ryzen 9 3950X (16 cores at 3.5 GHz)
  • RAM: 16GB DDR
  • OS: Windows 10 64-bit (version 1809)
  • Storage: 70 GB SSD


Wednesday, June 24, 2020

motorola one fusion+ review

Specifications

64 MP quad-camera system

Capture ultra-realistic high-resolution images, stunning wide-angle shots, beautifully blurred portraits, and stunningly detailed close-up shots with a 64MP quad-camera system that's perfect for any memory.

AI performance

Easily handle intensive graphics processing and bring your videos and games to life with more than 20% faster performance4 and higher energy efficiency5 from the Qualcomm Snapdragon  730G processor. Multitask easily between applications with 6GB of RAM.

2 days of battery

A massive 5000 mAh battery ensures you always have power when you need it, and charge quickly with 18W TurboPower charging.

Entertainment

Watch shows and movies in different colors. Enjoy it all on a 6.5 "Full Vision Full HD + screen that stretches seamlessly from edge to edge. Plus, get 4x better bass performance1 and better sound with an industry-leading Hi-Fi speaker.

My UX

My UX now combines your favorite Moto experiences and some new features that make your phone even more intuitive and personal. Customize your phone to suit your needs and style with unique settings and advanced controls. My UX allows you to control your mobile experience.

Dedicated Google Assistant button

Launch Google Assistant at the push of a button to ask questions and get answers.

Performance

Operating System Android ™ 10 with easy access to the Google applications you use the most
Internal Storage 128 GB built-in | Up to 1TB microSD card expandable
Sensors Fingerprint reader, Proximity sensor, Accelerometer, Ambient Light sensor, Gyroscope
Processor Qualcomm Snapdragon 730 G with 2.2 GHz octa-core Kryo 470 CPU, 700 MHz Adreno 618 GPU, Qualcomm 600 MHz NPU for Machine Learning and Qualcomm®multi-core AI Engine
RAM 6 GB
Security Fingerprint reader

Battery

Battery Size 5000 mAh
Charging 18 W TurboPower charging
Battery Life Over 2 days of battery life

Display

Display Size 6.5” Total Vision
Resolution FHD+ (2340x1080) | 395 PPI
Screen to Body Ratio Active Area-Touch Panel (AA-TP): 91% Active Area- Body ratio (AA-Body): 84%
Display Technology IPS TFT LCD
Aspect Ratio 19.5:9

Design

Dimensions 162.9 x 76.9 x 9.6 mm
Body Plastic
Ports Type-C port (USB 2.0)
Weight 210 g

Camera

Rear Camera Hardware
  • 64 MP (f/1.8, 0.8 um) | 16 MP (f/1.8, 1.6 um) Quad Pixel | PDAF
  • 8 MP (f/2.2, 1.12 um) | 118° ultra-wide angle
  • 5 MP (f/2.4, 1.12 um) | Macro Vision camera
  • 2 MP (f/2.4, 1.75 um) | depth sensor
Single LED flash
Rear Camera Video Software
  • Main: Slow motion, Timelapse video, Hyperlapse video, Electronic Image Stabilization Ultra-wide: Timelapse video, Hyperlapse video, Electronic Image Stabilisation
  • Front Camera Video Capture
  • FHD (30 fps) | HD (30 fps)
Rear Camera Software
  • Main: Night Vision, Shot Optimisation, Auto smile capture, Smart composition, HDR, Timer, Active photos, Burst shot, Manual mode, Portrait mode, Cutout, Spot Colour, Cinemagraph, Panorama, Live filter, High-res zoom, RAW photo output, Best shot, Google Lens™ integration, AR sticker
  • Ultra-wide: Auto smile capture, Smart composition, panorama, HDR, Timer, Active photos, Burst shot, Manual mode, Spot Colour, Cinemagraph, Live filter, High-res zoom, RAW photo output, Best shot
  • Macro Vision: Burst shot, Timer, RAW photo output, Active photos, Electronic Image Stabilization, HDR, Manual mode, Best shot
  • Depth sensor: Portrait mode, Cutout
Front Camera Hardware
  • 16 MP (f/2.2, 1 um) | 4 MP (f/2.2, 2 um) Quad Pixel
  • Rear Camera Video Capture
  • Main: UHD (30 fps) | FHD (60/30 fps) | HD (30 fps)
  • Ultra-wide: FHD (30 fps) | HD (30 fps)
  • Macro Vision: FHD (30 fps) | HD (30 fps)
Front Camera Software
  • Portrait mode, Face beauty, Timer, Active Photos, Burst shot, Cinemegraph, Group Selfie, Live filter, Spot Colour, Gesture selfie, Auto Smile Capture, Night Vision
  • Front Camera Video Software
  • Slow-motion, Timelapse video, Hyperlapse video

Audio

Speakers Single loudspeaker | smart PA
Headphone Jack 3.5 mm headset jack
Microphones 2 Microphones

Experiences

Voice Control Google Assistant (dedicated Google Assistant key)
My UX
  • Personalize: Styles, Wallpapers, Layout
  • Moto Display: Peek Display
  • Moto Actions: Quick capture, Fast torch, Three-finger screenshot, Screenshot toolkit, Flip for DND, Pick up to silence, Media controls
  • Moto Gametime
  • Moto Tips

Connectivity

Bluetooth Technology Bluetooth® 4.2, Bluetooth® 5.0
NFC No
Wi-Fi Wi-Fi 802.11a/b/g/n/ac| 2.4 GHz+ 5 GHz | Wi-Fi hotspot
Location Services GPS, A-GPS, LTEPP, SUPL, GLONASS, Galileo
SIM Card Single SIM (1 Nano SIM + 1 microSD) | Hybrid Dual SIM (2 Nano SIMs/1 Nano-SIM + 1 microSD)

In the box

  • Device
  • Motorola one fusion+
  • Components
  • Protective cover, charger, USB Type-C cable, guides, SIM tool

Thursday, June 11, 2020

COD Warzone Season 4 release date and update file size

COD Warzone Season 4 release date: The new season is here and it's big, too. Read on for details on COD Season 4 and what it offers.

The long-awaited update of Call of Duty Modern Warfare and Warzone Season 4 promises tons of new features and content for the game in the central multiplayer and its free component Battlezone Battle Royale. The last season was initially scheduled for June 3, 2020; however, it had to be delayed due to nationwide protests in the United States over the tragic death of George Floyd with the 'Black Lives Matters' movement taking center stage in the national conversation.

COD Warzone Season 4 release date


The new COD Modern Warfare and Warzone Season 4 will launch on June 10 at 11 p.m. PT and June 11 at 2 a.m. ET, respectively. The developers have also warned users that the new update will consume a large amount of data. According to Gaming Lyf, the update sizes for Season 4 will be 34.7 GB on PlayStation 4, 48.9 GB on Xbox One, 44.3 GB on PC for F2P, and 49.7 GB for the full version on PC.

Infinity Ward communications manager Ashton Williams also previously stated that one of the reasons the new season update is so big is because the team is working to manage the game's overall footprint, which is another perpetual problem. for Modern Warfare and Warzone.

He also claimed that the developers have reduced the total disk space occupied by the game, which reached 200 GB at the time, by compressing the assets. Compressed resources mean that the total size of the season update should take up an additional 4 GB on game consoles.

What's new in COD Warzone Season 4

There has been no official detail on what the new COD Modern Warfare and Warzone Season 4 will bring to the game; However, there have been several leaks suggesting the addition of new weapons. Data miners have also managed to get details of the different weapon models that will be seen in the game. These include the APC9, Vector, and Galil.

Naturally, a battle pass will also be included along with multiplayer maps like Scrapyard, a range of cosmetics, and more. Furthermore, there will also be many major bug fixes and some quality of life changes.

Destiny 2 Sunset Weapon System

Destiny 2 Game Director Explains Weapon Sunset.

Sam Game Zone


            This fall, the studio will set a limit on the power of old weapons, which will make it less useful in activities requiring the most powerful equipment. Players will still be able to use these old weapons, but not in activities such as raids, dungeons, Nights, or Tests of Osiris.

With the June 9 release of Bungie announcing Destiny 2: Beyond Light this fall, the studio announced plans for sunset planets and old events, as well as introducing Destiny's content repository, recreating activities like Vault of Glass. Since the weapon spell is still in place, players are worried about what their arsenals will look like this fall. We talked with game director Luke Smith about why sunset spells for weapons are the right move for Destiny 2

“We created the [Infusion] system and, you know, I think it has many really positive properties, but I think it also has many really negative properties,” Smith said. Players needed Infusion, but this was always a temporary solution to a more serious problem. 

Infusion - the art of delivering powerful weapons to a beloved, weaker weapon to make a weaker weapon more powerful - did not exist before the expansion of The Taken King in the original Destiny. Bangui wanted players to be able to use their favorite gear, rather than getting stuck in something they didn't like in order to stay at higher power. 

Less than two years after the appearance of Infusion, Destiny players switched from a ship to Destiny 2 and had to replace their entire arsenal. But this fall, Destiny 2 will begin its fourth year of updates. Players can choose from hundreds of weapons - more than Destiny 1 players have ever had access to. 
And that is where the problems of Infusion begin to emerge. “It's very interesting to dream about new things,” Smith said, but Destiny players used the same weapon - for example, the Leviathan raid’s Midnight Coup handgun - for three years.

According to Smith, this new system of maximum power will create a "permanent supervision of the deck of cards." “This is our way of continuing the pursuit of the world's persecution,” Smith explained that this is an alternative to switching to a new game or deleting a player’s current arsenal. Players can still use the weapons they love, but the new system encourages them to move on if they want to stay competitive. Limiting maximum power is a permanent solution to the Infusion problem introduced five years ago.

With a studio announcing Beyond Light this fall, The Witch Queen next year, and Lightfall a year after that, it’s clear that Bungie has a long-term plan on where Destiny 2 will go. But before he can get there, Bangui must fix her past mistakes.

Saturday, June 6, 2020

The Division 2 - Title 10 - PTS Patch Notes


General
  • The stock of cartridges for a rifle is increased by 50% from 280 to 420
  • Gunner specialization weapon handling bonus reduced from + 15% to + 10%
NPC / Difficulty Balance
  • Canceled an increase in base resistances of the NPC status effect in heroic and legendary difficulties during the PTS 2 phase.
Exotic

Bighorn
  • Big Game Hunter: headshots now gives + 2% headshot damage, up from + 1%
  • Optimum range increased from 27 to 40 meters
  • Optics trendy bonus increased from + 0% to + 30% headshot damage
  • Magazine mod bonus changed from + 7% headshot damage to + 10% reload speed
Mantis
  • Optics trendy bonus increased from + 35% to + 40% headshot damage
  • Muzzle bonus mod changed from + 7% damage from a shot to the head to + 5% to critical strike probability
  • Now highlights weak points when aiming at the sight
Nemesis
  • Optics trendy bonus increased from + 35% to + 45% headshot damage
  • Bonus from mods under the barrel reduced from + 15% to + 5%
Chameleon
  • Adaptive Instincts: increased the number of strokes required to strengthen buffs from 60 to 75, and increased the bonus to weapon damage from + 80% to + 90%.
  • Optics fashionable bonus changed from + 15% accuracy to + 15% critical strike probability
  • Trendy Face Bonus changed from + 5% critical strike chance to + 10% accuracy
  • Bonus to mod under the barrel changed from + 10% to critical strike probability to + 10% to stability
Ruthless
  • Binary trigger: reduced damage from enhanced weapons on 7 stacks from 900% to 500%, and damage from an explosion from 1200% to 500%
  • Fashionable muzzle bonus reduced from + 20% to + 10% stability
  • Underbarrel mods bonus reduced from + 20% to + 10%
  • Magazine mod bonus reduced from + 15% to + 10% reload speed
Lady death
  • Breathe Free: reduced the number of maximum stacks from 40 to 32 and increased damage per stack increase from 60% to 75%
  • Optics fashion bonus increased from + 5% to + 10% to critical strike probability
  • Fashionable Face Bonus changed from + 5% to Critical Hit Chance to + 5% to Critical Damage
  • Underbarrel mod changed from + 5% critical damage to + 500% melee damage
Pestilence
  • Modular bonus changed from + 10% stability to + 10% accuracy
  • Bonus mod under the barrel changed from + 10% weapon handling to + 10% stability
Chatterbox
  • Optics fashion bonus increased from + 5% to + 15% to critical strike probability
  • Trendy Face Bonus changed from + 10% critical strike chance to + 5% critical damage
  • Bonus from mods under the barrel reduced from + 15% to + 10% weapon handling
  • Magazine mod bonus changed from + 10% reload speed to +10 rounds
  • Base store capacity reduced from 60 to 50
Freedom
  • Optics fashionable bonus changed from + 5% critical strike chance to + 5% headshot damage
  • Fashionable Face Bonus changed from + 15% Resistance to + 5% Critical Hit Chance
  • Magazine mod bonus changed from + 15% to reload speed to + 15% to weapon handling
  • No longer highlights weaknesses when aiming

Regulus
  • Trendy Face Bonus changed from + 5% Critical Damage to + 20% Accuracy



Gear sets

Foundry stronghold

  • The recovery effect during a Makeshift repair is restored from 40% damage taken over 10 seconds to 20% over 15 seconds.
  • Improved Materials now increases the Cooldown of Cooldown from 20% to 30% for 15 seconds.
  • Process Refinery now increases the Makeshift Repairs repair speed from 15 to 10 s
Branded sets
  • Incoming Repairs brand bonus increased from + 15% to + 20% at 5.11 Tactical and Richter & Kaiser GmbH
Weapons

Carbine7
  • 7.6% -> 8.7% increased damage
CTAR-21
  • 6.2% -> 8.6% increased damage
MPX
  • 20.8% -> 17.7% damage reduction
Skills and abilities

Mine finder
  • Cluster Seeker Mine aiming accuracy improved
Hive
  • Stinger Hive damage reduced by 20%
  • Stinger Bite damage bonus per skill level increased from + 10% to + 20%
  • Restorer hive now gains + 5% drone flight speed per skill level
Chem launcher
  • Riot Foam Chem Launcher ensnare skill level bonus duration reduced from + 20% to + 10%
Firefly
  • Blinder Firefly Blinding Duration Bonus per skill level reduced from + 20% to + 10%
  • Blinder Firefly base blind duration reduced from 6 to 5 seconds
Pulse
  • Base pulse confusion duration reduced from 5 to 4 seconds
  • Jammer Pulse base interrupt duration reduced from 4 to 3 s
Shock trap
  • Shock Trap base shock duration reduced from 5 to 3 seconds (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2 to 2.5 meters

            Two things have been clear since the launch of Warlords: NPCs were too powerful, and crowd control (CC) skills were too high. One became a necessary evil to fight with the other, and therefore we did not want to make any changes to the CC skills before tackling the main problem of NPC balance. We believe that setting up NPCs and scaling them to different difficulty levels is much better / healthier compared to TU9.1, and the generous amount of buffs for weapon damage and equipment entering the TU10 will only outweigh the scales in TU9.1. In order to maintain a healthy balance between players and non-player characters at the highest difficulties and to maintain the integrity of our endgame vision, we now need to turn to the power of crowd control skills.

        The changes described above were made to make the dedicated crowd controller assemblies more consistent with what we expect from their contribution to the fireteam team. SS effects act as powerful force multipliers, multiplying the strength of each individual in a team, completely reducing/preventing incoming damage, and allowing damage dealers to do so with impunity. The current settings for CC effects on the living (TU9.1) lead to the fact that NPCs, even on legendary complexity, were captured/blinded/destroyed/entangled longer than reloading the skill itself, which prevents them from defending themselves or striking back once. the CC effect has disappeared. This inevitably leads to situations where the only group in which there is a dedicated crowd controller will be threatened only when the NPC is immune by reducing the return on the continuous reapplication of CC effects, or the CC effect itself will not be registered or applied upon activation.

        A more insidious and less visible consequence of overcoming the effects of crowd control is that it impedes the desire or need for any other form of group composition that is not 1x CC 3x DPS. Why should you consider taking a tank or a healer with you if your crowd control essentially does the work of both? There is no need for a healer if the group never takes damage, and there is no need for a tank if the NPCs are always disabled or rooted in place.

            It is important to emphasize that none of these changes were made to prevent the mob from engaging in a shootout. In fact, we are more than confident that the dedicated crowd controller assemblies will remain the backbone of any heroic or legendary group due to how powerful these CC effects are, despite their reduced uptime. We hope that what we really anticipate is a rethinking of what needs to be done for the next shootout and that perhaps the value of the healers/tanks will increase, as the proposal to smooth out irregularities between crowd control capabilities will become something worth to consider.

PvP 

Gear sets
  • Foundry stronghold
  • Makeshift Repairs' cooldown overtime reduced by -50% in PvP
Weapons
  • Shotgun damage in PvP reduced by -12.5%
  • PvP Pistol Damage Reduced by -10%
  • Merciless/merciless: a binary trigger increases weapon damage and explosion damage is reduced by -50% in PvP
Skills and abilities
  • Firestarter Chem Launcher PvP damage reduced by -20%
  • Stinger Hive damage in PvP increased by 20%, scaled to 65% at skill level 6 (-55% / - 10% of PTS2)
  • Attack Damage PvP Drone increased by 30% (increase PTS2 by 20%)
  • Assault Tower damage in PvP increased by 55% (increase by 25% from PTS2)



Bug Fixed
  • The Pentagon mission progression blocker that occurred after an agent token knocked it was fixed.
  • The progression blocker at the District Union Arena is fixed, caused by the killing of the Warhounds without entering the room.
  • Fixed permanent directive giving unlimited ammunition for specialized weapons.
  • Fixed a bug where Merciless did not cause an explosion after providing 7 stacks.
  • Stack mismatches with the Press Advantage talent from the Battlegear striker outfit have been fixed.
  • Fixed a bug due to which the optional Season Pass Project slot appeared as limited for Season Pass owners.
  • Fixed a bug with the appearance of a delta in the Operation Dark Hours raid.
  • Fixed an area in the mission on Liberty Island where NPCs might be stuck.
  • Fixed the loss of the functionality of the Mad Bomber talent after a player is revived in a conflict.
  • Fixed a bug due to which the mine finder exploded at the location of the NPC when it was deployed.
  • Fixed a bug due to which the "Spear Tip" talent did not double branded ammunition for demolition
  • Fixed NinjaBike Messenger parkour talent that didn't give bonus armor.
  • Fixed a bug due to which shots to Bighorn's head did not give stacks of damage to the head.
  • Fixed user interface inconsistencies in the Global Event reward menu.
  • Fixed a bug due to which the talent Transfer Fire Batteries of the data head did not give an acceleration skill to the hive.
  • Fixed a bug due to which the talent “Future Tactical Superiority” did not correctly increase bonus damage.
  • Fixed a bug due to which the Huckstep Protocol talent, which led to system damage, incorrectly applied 20% recovery.
  • Fixed incorrect description of BTU Datagloves.
  • The incorrect description of the talent “Hostile Negotiation Dilemmas” has been fixed.
  • The incorrect description of the talent of the adaptive instincts of the Chameleon has been fixed.
  • Blinder Firefly should no longer accidentally self-destruct when throwing due to low cover
  • Sticky Bomb Launcher should no longer be stuck and exploded in the face when deployed quickly due to low cover


  • Exotic Chameleon assault rifle no longer receives multiple stacks of body shots for each marked target when wearing a negotiator's Dilemma kit.

The best S.T.A.L.K.E.R. 2: Heart of Chornobyl setting for max FPS

We found ourselves in the best Stalker 2 setting for your PC to balance image quality and fps. Since Stalker 2's level has been achi...